// MAGIC FIGHT
// Level Description File
// Level: Black Mage

// CAMERA
// -------------------------------

// set the camera fov
// format: fov
cam_fov: 60

// set the camera position
// format: X, Y, Z
cam_pos: 0, -4.5, 1.5

// set the camera orientation
// format: Pitch, Roll, Yaw
cam_orientation: 80, 0, 0

// set the camera dummy
// format: full path in bigfile (max: 128 chars)
cam_dummy: *Arenes\magenoir\Camera01_TR.NvAnim

// ===============================


// SOUNDS
// -------------------------------

// set the background music
// format: music filename
snd_background: *amb_magenoir*

// ===============================


// PLAYERS
// -------------------------------

// set the players positions
// format: player[1/2/3/4]_pos: X, Y, Z, orientation
player1_pos: -1, 1, 0, 90
player2_pos: 1, 1, 0, -90
player3_pos: -1, -1, 0, 90
player4_pos: 1, -1, 0, -90


// ===============================


// PARTICLES
// -------------------------------

// set up the particle emitters
// format: particle_emitter: id (name, 32 characters max), position [x, y, z], orientation [yaw, pitch, roll]
particle_emitter: emitter_test, 9.708, 7.517, 1.309, 0, 0, 0
particle_emitter: emitter_test, 7.668, 9.582, 1.322, 0, 0, 0
particle_emitter: emitter_test, -7.455, -9.59, 1.336, 0, 0, 0
particle_emitter: emitter_test, -9.441, -7.507, 1.292, 0, 0, 0
particle_emitter: emitter_test, -9.537, 7.405, 1.312, 0, 0, 0
particle_emitter: emitter_test, -7.484, -9.446, 1.322, 0, 0, 0
particle_emitter: emitter_test, 9.619, -7.636, 1.293, 0, 0, 0
particle_emitter: emitter_test, 7.563, -9.686, 1.281, 0, 0, 0
particle_emitter: emitter_test, -3.747, -12.444, 1.549, 0, 0, 0
particle_emitter: emitter_test, 3.908, -12.425, 1.709, 0, 0, 0
particle_emitter: emitter_test, 2.309, -14.34, 1.973, 0, 0, 0
particle_emitter: emitter_test, -2.154, -14.34, 1.955, 0, 0, 0
particle_emitter: emitter_test, 1.774, -5.014, 1.364, 0, 0, 0
particle_emitter: emitter_test, -1.766, -5.014, 1.401, 0, 0, 0
particle_emitter: emitter_test, 1.774, -5.014, 1.364, 0, 0, 0
particle_emitter: emitter_test, -5.218, -1.75, 1.401, 0, 0, 0
particle_emitter: emitter_test, -5.218, 1.79, 1.401, 0, 0, 0
particle_emitter: emitter_test, -1.766, 5.054, 1.401, 0, 0, 0
particle_emitter: emitter_test, 1.774, 5.054, 1.401, 0, 0, 0
particle_emitter: emitter_test, 5.244, -1.75, 1.401, 0, 0, 0
particle_emitter: emitter_test, 5.244, 1.79, 1.401, 0, 0, 0

// ===============================


// LIGHTS
// -------------------------------

// set up the light sources
// format: light: id (name, 32 characters max), position [x, y, z], orientation [yaw, pitch, roll]
light: light_test, 0, 1, 0, 0, 0, 0

// ===============================