// set the name of the projectile
// format: name: NAME
name: FIRE

// SOURCE


// set the time of creation
// format: ttl: time
tcreation: 0.0

// set the time of launch
// format: ttl: time
tsource: 0.0

// set the source of the projectile
// format: source: SELF (WORLD, SELF, OPPONENT)
source: WORLD

// set the source bone of the projectile 
// format: sourcebone: int (bone index)
sourcebone: 0

// set the offset from the source
// format: sourceoffset: x, y, z
sourceoffset: 0, 0, 0

// set the source velocity
// format: sourcevelocity: vx, vy, vz
sourcevelocity: 0, 0, 0

// set the source rotation
// format: sourcerot: x, y, z, angle
sourcerot: 1, 0, 0, 0

// set the source scale
// format: sourcescale: sx, sy, sz
sourcescale: 1, 1, 1

// DESTINATION

// set the time to live
// format: ttl: time (-1.0 always alive)
ttl: -1.0

// set the target of the projectile
// format: target: SELF (SELF, OPPONENT)
target: SELF

// set the source bone of the projectile 
// format: targetbone: int (bone index)
targetbone: 0

// set the offset from the source
// format: targetoffset: x, y, z
targetoffset: 0, 0, 0

// set the target velocity
// format: targetvelocity: vx, vy, vz
targetvelocity: 0, 0, 0

// set the target rotation
// format: targetrot: x, y, z, angle
targetrot: 1, 0, 0, 0

// set the target scale
// format: targetscale: sx, sy, sz
targetscale: 1, 1, 1

// MESH

// set the mesh
// format: mesh: fullpath.NxGeomMdl (or nothing)
mesh: 

// set the mesh animation file
// format: meshanim: fullpath.NvAnim (or nothing)
meshanimfile: 

// set the mesh animation to play
// format: meshanim: name (or nothing)
meshanim: 

// set the mesh position
// format: meshposition: px, py, pz
meshposition: 0, 0, 0

// set the mesh rotation
// format: meshrot: x, y, z, angle
meshrot: 1, 0, 0, 0

// set the mesh scale
// format: meshscale: sx, sy, sz
meshscale: 1, 1, 1

// AGENT

// set the agent type
// format: agent_type: TYPE 	{NONE,EMITTER_POINT}
agent_type: EMITTER_POINT

// set the agent name
// format: agent_name: name
agent_name: fire

// set the agent position
// format: agentposition: px, py, pz
agentposition: 0, 0, 0

// set the agent rotation
// format: agentrot: x, y, z, angle
agentrot: 1, 0, 0, 1.52

// set the agent scale
// format: agentscale: sx, sy, sz
agentscale: 0.05, 0.05, 0.05
