material Tex_Building_Fontaine/Tex_Building_Fontaine_Part01
{
    technique
    {
        pass
        {
            ambient 1.0 1.0 1.0
            diffuse 0.588235 0.588235 0.588235
            specular 0.9 0.9 0.9 0.0
            emissive 0.0 0.0 0.0
            
            scene_blend alpha_blend
		depth_write off
            
		depth_bias 1
		texture_unit
            {
		    colour_op modulate

                texture Statue02_Part01_512x512.tga 
            }
        }
    }
}

material Tex_Building_Fontaine/Tex_Building_Fontaine_Part02
{
    technique
    {
        pass
        {
            ambient 1.0 1.0 1.0
            diffuse 0.588235 0.588235 0.588235
            specular 0.9 0.9 0.9 0.0
            emissive 0.0 0.0 0.0
		depth_bias 1
		// Makes the pixel shader alpha output be used for alpha blending
		scene_blend alpha_blend			
			
		vertex_program_ref PlainTexture_VS
		{
		}
		fragment_program_ref TextureModColor_PS
		{
			param_named_auto colorModulate custom 1
		}
            texture_unit
            {
                texture Statue02_Part02_512x512.tga 
            }
        }
    }
}

material Tex_Building_Fontaine/Tex_Lierre
{
    technique
    {
        pass
        {
            ambient 1.0 1.0 1.0
            diffuse 0.588235 0.588235 0.588235
            specular 0.9 0.9 0.9 0.0
            emissive 0.0 0.0 0.0
            
            scene_blend alpha_blend
		depth_write off
            
		depth_bias 1
		texture_unit
            {
		    colour_op modulate

                texture lierre.tga 
            }
        }
    }
}

