material Complet_Thermes/Tex_Building_Thermes
{
    technique
    {
        pass
        {
            ambient 0.588 0.588 0.588
            diffuse 0.588 0.588 0.588
            specular 0.9 0.9 0.9 0.0
            emissive 0.0 0.0 0.0
            depth_bias 1
		// Makes the pixel shader alpha output be used for alpha blending
		scene_blend alpha_blend			
			
		vertex_program_ref PlainTexture_VS
		{
		}
		fragment_program_ref TextureModColor_PS
		{
			param_named_auto colorModulate custom 1
		}
            texture_unit
            {
                texture text_thermes.tga 
            }
        }
    }
}

material Complet_Thermes/Tex_Alpha_Thermes
{
    technique
    {
        pass
        {
            ambient 0.588 0.588 0.588
            diffuse 0.588 0.588 0.588
            specular 0.9 0.9 0.9 0.0
            emissive 0.0 0.0 0.0
            cull_software none
		cull_hardware none

            scene_blend alpha_blend
		depth_write off
 		depth_bias 1
		texture_unit
            {
		    colour_op modulate

                texture TEX_alphaTaverne.tga 
            }
        }
    }
}
material Complet_Thermes/EauTherme
{
    technique
    {
        pass
        {
            ambient 1.0 1.0 1.0
            diffuse 0.588 0.588 0.588
            specular 0.9 0.9 0.9 0.0
            emissive 0.0 0.0 0.0
            cull_software none
		cull_hardware none

            scene_blend alpha_blend
		depth_write off
 		depth_bias 1

		texture_unit
		{
			texture Water02.tga
			scroll_anim 0.02 0.05
			scale 0.4 0.4
		}
		texture_unit
		{
			texture Water02.tga
			scroll_anim 0.05 0.02
			scale 0.4 0.4
		}

        }
    }
}