// ---------- default position   ----------
sidle						=enemies/momie/sidle_loop.caf
swalkfwd					=enemies/momie/swalkfwd_loop.caf
swalkback					=enemies/momie/swalkfwd_loop.caf
srunfwd					=	enemies/momie/srunfwd_loop.caf
srunback					=	enemies/momie/srunfwd_loop.caf

attack_melee1				=	enemies/momie/melee1.caf
attack_melee2				=	enemies/momie/melee1.caf
attack_melee3				=	enemies/momie/melee1.caf

jump_forward1				=	enemies/momie/srunfwd_loop.caf
jump_forward2				=	enemies/momie/srunfwd_loop.caf
jump_forward3				=	enemies/momie/srunfwd_loop.caf
jump_forward4				=	enemies/momie/srunfwd_loop.caf

idle00					=	enemies/momie/idle00.caf
idle01					=	enemies/momie/swalkfwd.caf

combat_idle00				=	enemies/momie/idle00.caf
combat_idle01				=	enemies/momie/idle01.caf
blind00					=	enemies/momie/swalkfwd_loop.caf
drown00					=	enemies/momie/swalkfwd.caf

aidle						=enemies/momie/idle00_loop.caf
awalkfwd					=enemies/momie/swalkfwd_loop.caf
awalkback					=enemies/momie/swalkfwd_loop.caf
arunfwd					=	enemies/momie/srunfwd_loop.caf
arunback					=	enemies/momie/srunfwd_loop.caf

eat_pick_loop				=	enemies/momie/swalkfwd_loop.caf
eat1						=	enemies/momie/swalkfwd.caf
eat2						=	enemies/momie/swalkfwd.caf

arotateleft					=	enemies/momie/swalkfwd_loop.caf
arotateright				=	enemies/momie/swalkfwd_loop.caf
srotateleft					=	enemies/momie/swalkfwd_loop.caf
srotateright				=	enemies/momie/swalkfwd_loop.caf

//start/stop blending
srunfwd_start			= 	enemies/momie/srunfwd.caf
srunback_start			=	enemies/momie/srunfwd.caf