<EntityPrototypeLibrary Name="OuvertureGrille" SandboxVersion="1.1.1.1" >
 <EntityPrototype Class="Door" Description="" Id="{557D4E0D-A648-411F-9694-3194D5292296}" Name="Porte.Grille" >
  <Properties AnimationClose="" AnimationOpen=" front" AnimationOpenBack="" AnimationSpeed="1" bAllowRigidBodiesToOpenDoor="0" bAutomatic="0" bEnabled="1" bPlayerOnly="0" bStayOpenWhenOccupied="1" bUsePortal="1" CloseDelay="-1" fHitImpulse="10" iNeededKey="-1" object_AnimatedModel="Mods\Enigmatik\Levels\Niveau1\AnimeGrille\engrenage 1.cga" TextInstruction="activer la grande herse" vector_Bounds="0,0,0" >
   <Sound InnerRadius="1" nVolume="255" OuterRadius="25" sound_Close="Sounds/doors/close.wav" sound_Open="Sounds\misc\missing_sound.wav" sound_Unlock="sounds\items\lever1.wav" />
  </Properties>
 </EntityPrototype>
 <EntityPrototype Class="Door" Description="" Id="{BD3B997C-72F4-4E2F-AD29-650C679A8D82}" Name="Porte.activation" >
  <Properties AnimationClose="" AnimationOpen="front" AnimationOpenBack="" AnimationSpeed="1" bAllowRigidBodiesToOpenDoor="0" bAutomatic="0" bEnabled="1" bPlayerOnly="0" bStayOpenWhenOccupied="1" bUsePortal="1" CloseDelay="-1" fHitImpulse="10" iNeededKey="-1" object_AnimatedModel="objects\enigmatik\mecanisme\mecanisme 1.cga" TextInstruction="activer pour ouvrir la herse" vector_Bounds="0,0,0" >
   <Sound InnerRadius="1" nVolume="255" OuterRadius="25" sound_Close="Sounds\doors\shipdoor1.wav" sound_Open="Mods\Enigmatik\Levels\Niveau1\entree\MP630F_1.WAV" sound_Unlock="sounds/items/bombactivate.wav" />
  </Properties>
 </EntityPrototype>
 <EntityPrototype Class="Door" Description="" Id="{2B6B4ABB-1061-4FB7-8CBB-5949DC856729}" Name="Porte.porte" >
  <Properties AnimationClose="" AnimationOpen="front" AnimationOpenBack="" AnimationSpeed="1.5" bAllowRigidBodiesToOpenDoor="0" bAutomatic="0" bEnabled="0" bPlayerOnly="1" bStayOpenWhenOccupied="1" bUsePortal="1" CloseDelay="-1" fHitImpulse="10" iNeededKey="-1" object_AnimatedModel="objects\enigmatik\portes\porte 1anim.cga" TextInstruction="activer pour ouvrir la porte" vector_Bounds="0,0,0" >
   <Sound InnerRadius="1" nVolume="255" OuterRadius="25" sound_Close="Sounds\doors\shipdoor1.wav" sound_Open="Sounds\doors\wooddoorclose.wav" sound_Unlock="sounds\items\lever1.wav" />
  </Properties>
 </EntityPrototype>
 <EntityPrototype Class="Door" Description="" Id="{056FC513-EC89-43D4-88EF-08A43D2B4AAC}" Name="Porte.porte2" >
  <Properties AnimationClose="" AnimationOpen="front" AnimationOpenBack="" AnimationSpeed="1" bAllowRigidBodiesToOpenDoor="0" bAutomatic="0" bEnabled="1" bPlayerOnly="0" bStayOpenWhenOccupied="1" bUsePortal="1" CloseDelay="-1" fHitImpulse="10" iNeededKey="-1" object_AnimatedModel="Objects\enigmatik\portes\porte 3anim.cga" TextInstruction="activer pour ouvrir la grille" vector_Bounds="0,0,0" >
   <Sound InnerRadius="1" nVolume="255" OuterRadius="25" sound_Close="Sounds\doors\gate.wav" sound_Open="Sounds\doors\gate.wav" sound_Unlock="sounds/items/bombactivate.wav" />
  </Properties>
 </EntityPrototype>
 <EntityPrototype Class="Door" Description="" Id="{88C2FB2B-2DD6-45C4-9DCC-9B9BC048F805}" Name="Porte.grille entree" >
  <Properties AnimationClose="" AnimationOpen="front" AnimationOpenBack="" AnimationSpeed="1" bAllowRigidBodiesToOpenDoor="1" bAutomatic="1" bEnabled="1" bPlayerOnly="0" bStayOpenWhenOccupied="1" bUsePortal="0" CloseDelay="-1" fHitImpulse="10" iNeededKey="0" object_AnimatedModel="Mods\Enigmatik\Objects\enigmatik\portes\herse 1anim.cga" TextInstruction="" vector_Bounds="0,0,0" >
   <Sound InnerRadius="1" nVolume="255" OuterRadius="25" sound_Close="Sounds/doors/close.wav" sound_Open="Sounds/doors/open.wav" sound_Unlock="sounds/items/bombactivate.wav" />
  </Properties>
 </EntityPrototype>
 <EntityPrototype Class="Door" Description="" Id="{53F226D9-510D-49E1-842D-998BBE9E8709}" Name="Porte.porte eglise" >
  <Properties AnimationClose="" AnimationOpen="front" AnimationOpenBack="" AnimationSpeed="1" bAllowRigidBodiesToOpenDoor="1" bAutomatic="0" bEnabled="0" bPlayerOnly="1" bStayOpenWhenOccupied="1" bUsePortal="0" CloseDelay="-1" fHitImpulse="10" iNeededKey="-1" object_AnimatedModel="objects\enigmatik\portes\porte.cga" TextInstruction="Activer pour ouvrir la porte" vector_Bounds="0,0,0" >
   <Sound InnerRadius="1" nVolume="255" OuterRadius="25" sound_Close="Sounds/doors/close.wav" sound_Open="Sounds\doors\shipdoorclose2.wav" sound_Unlock="sounds/items/bombactivate.wav" />
  </Properties>
 </EntityPrototype>
 <EntityPrototype Class="Door" Description="" Id="{C9BC73A6-434C-48EF-9BBE-2249835E66BB}" Name="Porte.porte3" >
  <Properties AnimationClose="" AnimationOpen="front" AnimationOpenBack="" AnimationSpeed="1.5" bAllowRigidBodiesToOpenDoor="0" bAutomatic="0" bEnabled="0" bPlayerOnly="1" bStayOpenWhenOccupied="1" bUsePortal="1" CloseDelay="-1" fHitImpulse="10" iNeededKey="-1" object_AnimatedModel="objects\enigmatik\portes\porte 1anim.cga" TextInstruction="activer pour ouvrir la porte" vector_Bounds="0,0,0" >
   <Sound InnerRadius="1" nVolume="255" OuterRadius="25" sound_Close="Sounds\doors\shipdoor1.wav" sound_Open="Sounds\doors\wooddoorclose.wav" sound_Unlock="sounds\items\lever1.wav" />
  </Properties>
 </EntityPrototype>
 <EntityPrototype Class="Door" Description="" Id="{6D79BF86-9CD9-4318-BF65-6C1465395ABE}" Name="Porte.coffre" >
  <Properties AnimationClose="" AnimationOpen="front" AnimationOpenBack="" AnimationSpeed="1" bAllowRigidBodiesToOpenDoor="1" bAutomatic="0" bEnabled="1" bPlayerOnly="1" bStayOpenWhenOccupied="1" bUsePortal="1" CloseDelay="-1" fHitImpulse="10" iNeededKey="-1" object_AnimatedModel="objects\enigmatik\coffres\coffres1.cga" TextInstruction="activer pour ouvrir le coffre" vector_Bounds="0,0,0" >
   <Sound InnerRadius="1" nVolume="255" OuterRadius="25" sound_Close="Sounds/doors/close.wav" sound_Open="Sounds\doors\gate.wav" sound_Unlock="sounds/items/bombactivate.wav" />
  </Properties>
 </EntityPrototype>
</EntityPrototypeLibrary>
