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  <Author>tony</Author>
  <LastAuthor>tony</LastAuthor>
  <Created>2004-02-20T20:23:35Z</Created>
  <Version>11.5703</Version>
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   <Row>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Key</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">English</Data></Cell>
    <Cell ss:StyleID="s21"><Data ss:Type="String">Foreign Language</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">BuildProgress</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Build Progress</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">RepairProgress</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">AvertCapture</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">$8Averted Capture</Data></Cell>
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    <Cell ss:StyleID="s22"><Data ss:Type="String">BeginCapture</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">$8Begin Capture</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">OpenDoor</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">NeedKey</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">You need a key to open this door</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Cristal</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Cristal</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Cristal</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">SniperRifle</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">Falcon</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Falcon .357</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Falcon .357</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">MP5</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">MP5 SMG</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">MP5 SMG</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Machete</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Machete</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Machette</Data></Cell>
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   <Row>
    <Cell><Data ss:Type="String">Shotgun</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Jackhammer Shotgun</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Fusil à pompe Jack Hammer</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">OICW</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">OICW Assault Weapon</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Arme d'assaut OICW</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">RL</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Rocket Launcher</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Lance-roquettes</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">P90</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">P90 SMG</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Mitraillette P90</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">M4</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">M4 Assault Weapon</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Fusil d'assaut M4</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Shocker</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Shocker</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Pistolet de décharge électrique</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">M249</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Machinegun</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Mitrailleuse</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s22"><Data ss:Type="String">Mortar</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Mortier</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s22"><Data ss:Type="String">COVERRL</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">COVERRL</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">MG</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Minigun</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Canon court</Data></Cell>
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   <Row>
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    <Cell ss:StyleID="s22"><Data ss:Type="String">Mutant Shotgun</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Carabine de mutant</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">EngineerTool</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Wrench</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Clef à molette</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">MedicTool</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Injector</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Seringue</Data></Cell>
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    <Cell ss:StyleID="s22"><Data ss:Type="String">Wrench</Data></Cell>
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    <Cell ss:StyleID="s22"><Data ss:Type="String">Clef à molette</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">ScoutTool</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Explosive</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">explosif</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">AG36Grenade</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">AG36 Grenade</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Grenade AG36</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Assault</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Assault</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Arme d'assaut</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">AG36Grenade</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">AG36 Grenade</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Grenade AG36</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">HandGrenade</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Handgrenade</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Grenade à main</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">OICWGrenade</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">OICW Grenade</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Grenade OICW</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Pistol</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Pistol</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Pistolet</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Rocket</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Rocket</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Fusée</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Shotgun</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Shotgun</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Fusil</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">SMG</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">SMG</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Mitraillette</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">SmokeGrenade</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Smoke Grenade</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Grenade fumigène</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">PressDropWeapon</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Press DROPWEAPON (Default J) to drop the</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Appuyez sur LACHER ARME (par défaut J) pour lâcher le/la</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">AndPickUp</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">and pick up the</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">et prendre le/la</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">YouPickedUp</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">You picked up</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Vous avez pris</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">YouPickedUpA</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">You picked up a</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Vous avez pris un/une</Data></Cell>
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   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">YouPickedUpAn</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">You picked up an</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Vous avez pris un/une</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">UnitOfAmmunition</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">unit(s) of ammunition</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">unité(s) de munition</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Health</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Health</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Santé</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">KeyCard</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">KeyCard</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Carte magnétique</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">explosive</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Explosive</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">explosif</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">UnitsOf</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">units of</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">unités de</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Ammo</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">ammo</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">munition</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Armor</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Armor</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Gilet pare-balles</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">pickup_not_possible</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">You cannot pickup anymore</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Vous ne pouvez plus prendre de</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">ammo_pickup_not_possible_trail</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">ammo</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">munition</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">armor_pickup_not_possible_trail</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">armor</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">gilet pare-balles</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">medi_pickup_not_possible</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Health is full, you can not pickup anymore medipacks</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Votre santé est au maximum, vous ne pouvez pas prendre de trousse médicale.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Cannotcarrymorethan4exp</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">You cannot carry more than 4 explosives</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Vous ne pouvez pas porter plus de 4 explosifs.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Checkpointreached</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Checkpoint reached</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Point de contrôle atteint</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Gamesaved</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Game Saved</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Charger une partie</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">bino1</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Press BINOCULARS to use (Default B)</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Appuyez sur JUMELLES (par défaut B)</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">bino2</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Zoom in/out with the mousewheel (or + - keys)</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Zoom avant ou arrière avec la molette de la souris (ou touche + -)</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">bino3</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Moving enemies are marked on your compass.</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Les ennemis qui se déplacent sont notifiés sur votre boussole.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">bino4</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Enemies out of range are marked with an arrow.</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Les ennemis hors d'atteinte sont signalés par une flèche.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">compass1</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">You picked up a detector - Yellow enemies are alerted</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Vous avez pris un détecteur. - Les ennemis jaunes sont alertés.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">compass2</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Red enemies are engaging - Green enemies are unaware</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Les ennemis rouges attaquent. - Les ennemis verts ne sont pas au courant.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">compass3</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">The stealth bar tells you there current state of awareness</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">La barre de furtivité vous indique le niveau actuel de vitesse de réaction.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Sniper</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Sniper</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Sniper</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">FlashbangGrenade</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Flashbang Grenade</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Grenade aveuglante</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">training_pickup_A_9</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">SUBTITLES TEST</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">TEST SOUS-TITRES</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">cantexitvehicle</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">You can't exit from vehicle here</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Vous ne pouvez pas sortir du véhicule ici.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">vehicledamaged</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">The vehicle is damaged, you cannot use it</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Le véhicule est endommagé ; vous ne pouvez pas l'utiliser.</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">driverforklift</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Press USE KEY to drive the Forklift</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Appuyez sur UTILISER pour conduire le chariot élévateur</Data></Cell>
   </Row>
   <Row ss:Height="76.5">
    <Cell ss:StyleID="s22"><Data ss:Type="String">driverhumvee</Data></Cell>
    <Cell ss:StyleID="s23"><Data ss:Type="String">Press USE KEY to drive the 4WD vehicle</Data></Cell>
    <Cell><Data ss:Type="String">Appuyez sur la touche UTILISER pour conduire le 4x4</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">driverbuggy</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Press USE KEY to drive the Buggy</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Appuyez sur UTILISER pour conduire le buggy</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">driverbigtruck</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Press USE KEY to drive the Big Truck</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Appuyez sur UTILISER pour conduire le camion</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">driverboat</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Press USE KEY to drive the Patrol Boat</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Appuyez sur UTILISER pour conduire le patrouilleur</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">driverzodiac</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Press USE KEY to drive the Inflatable Boat</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Appuyez sur UTILISER pour conduire le canot pneumatique</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">driverparaglider</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Press USE KEY to fly the Hang Glider</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Appuyez sur UTILISER pour voler avec le deltaplane</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">gunnerhumvee</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Press USE KEY to enter gunner of 4WD vehicle</Data></Cell>
    <Cell><Data ss:Type="String">Appuyez sur la touche UTILISER pour utiliser l'armement du 4x4</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">gunnerboat</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Press USE KEY to enter gunner of Patrol Boat</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Appuyez sur UTILISER pour prendre la place du cannonier</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">passengerhumvee</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Press USE KEY to enter passenger of 4WD vehicle</Data></Cell>
    <Cell><Data ss:Type="String">Appuyez sur la touche UTILISER pour être passager du 4x4</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">passengerzodiac</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Press USE KEY to enter passenger of Inflatable Boat</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Appuyez sur UTILISER pour prendre la place passager du canot pneumatique</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">passengerbigtruck</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Press USE KEY to enter passenger of Big Truck</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Appuyez sur UTILISER pour prendre la place passager du camion</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">passengerbuggy</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Press USE KEY to enter passenger of Buggy</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Appuyez sur UTILISER pour prendre la place passager du buggy</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">usemortar</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Press USE KEY to use the Mortar</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Appuyez sur UTILISER pour tirer au mortier</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">usemachinegun</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Press USE KEY to use the MachineGun</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Appuyez sur UTILISER pour tirer à la mitrailleuse</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">usemountedweaponvehicle</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Press USE KEY to use the MachineGun</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Appuyez sur UTILISER pour tirer à la mitrailleuse</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">switchviewpara</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Press SwitchView (Default F1) to toggle the view </Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Appuyez sur Changer Vue (F1 par défaut) pour changer de vue</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">secondsleft</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">seconds left</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">secondes restantes</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s22"><Data ss:Type="String">drivefox</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Press USE KEY to jump off the flying fox</Data></Cell>
    <Cell><Data ss:Type="String">Appuyez sur la touche UTILISER pour sauter de la tyrolienne</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">pushboat </Data></Cell>
    <Cell ss:StyleID="s24"><Data ss:Type="String">Press USE KEY to push the boat into water </Data></Cell>
    <Cell><Data ss:Type="String">Appuyez sur la touche UTILISER pour pousser le bateau dans l'eau</Data></Cell>
   </Row>
   <Row>
    <Cell ss:StyleID="s24"><Data ss:Type="String">disable_alarm</Data></Cell>
    <Cell ss:StyleID="s24"><Data ss:Type="String">Press USE to disable alarm</Data></Cell>
    <Cell ss:StyleID="s22"><Data ss:Type="String">Appuyez sur UTILISER pour désactiver l'alarme.</Data></Cell>
   </Row>
  </Table>
  <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel">
   <Selected/>
   <Panes>
    <Pane>
     <Number>3</Number>
     <RangeSelection>R1C1:R89C3</RangeSelection>
    </Pane>
   </Panes>
   <ProtectObjects>False</ProtectObjects>
   <ProtectScenarios>False</ProtectScenarios>
  </WorksheetOptions>
 </Worksheet>
 <Worksheet ss:Name="Sheet2">
  <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel">
   <ProtectObjects>False</ProtectObjects>
   <ProtectScenarios>False</ProtectScenarios>
  </WorksheetOptions>
 </Worksheet>
 <Worksheet ss:Name="Sheet3">
  <WorksheetOptions xmlns="urn:schemas-microsoft-com:office:excel">
   <ProtectObjects>False</ProtectObjects>
   <ProtectScenarios>False</ProtectScenarios>
  </WorksheetOptions>
 </Worksheet>
</Workbook>
